Design better by enforcing complexity


I often hear the idea of designing via reductionism when talking to young designers. That design should be without the baggages of complexity. Yet I get concerned when I see elementary practitioners try it out.

Here’s my beef with this particular tuition. What the hell do you have to throw away when your design looks like a blank sheet of paper? When you reduce, without understanding your capability on generating content, you effectively throw away tangible practice.

You are basically, the man who yearns to be a doctor, but refuses getting a PHD, as you would prefer to specialise immediately. It does not work that way.

To be a good designer in the long run, you have to enforce complexity; and it is when you force yourself to add to something already bloated, do you start seeing design in a new approach. You learn how to fill a jar that is already to the brim.

It is also such experimentations that you discover new skills and techniques, that you can transfer to whatever reductionism mantra you have in the future, because by then, you would have been ready. For you would have known how to create a complex design, in a simple way.



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